Added Akulakhan rebirth script for the Great House Dagoth Added Clockwork City mercenary army for all Morrowind's Great Houses in both campaigns Added mercenary army of Tsaesci for Empire, Dominion, Valenwood, Anequina, Pelletine, Black Marsh factions in both campaigns Added Reachmen mercenary army for Skyrim, Daggerfall, Orsinium, Forebears, Crowns and Wayrest factions in both campaigns Changed stratmap settlement models for Khajiit culture In case the player loses the siege, the added garrison will disappear Fixed garrison script for AI in both campaigns. Changed strategic positions and diplomatic relations of many factions in the Fourth Era campaign The Fourth Era campaign introduced a Skyrim Civil War script that affects Cyrodiil Empire, Kingdom of Skyrim, and Stormcloaks gameplay Added Stormcloaks and Great House Sadras with new units for Fourth Era Campaign In the Fourth Era campaign, the strategic map is changed Added unique models of heroes - Galyn the Sheltere, Almalexia, Vivec, Dovahkiin, Champion of Cyrodiil, Nerevarine, Mannimarco, Dinieras-Ves, Ulfric Stormcloak, Galmar Stone-Fist, Martin Septim, General Tullius, Titus Mede II, Mehrunes Dagon Added standard bearer to units of the Great House Indoril Redesigned some units of the Clan of Forebears Added the unit "Khajiit mages" for Anequina and Pellitine. Added Battle Gryphons unit for Aldmeri Dominion Reworked units of Firsthold Mages and Sapiarchs for the Aldmeri Dominion. Added Akulakhan unit for the Great House Dagoth faction. Added units "Vigilants of Stendarr" and "Knights of the Hour" for all fractions of the imperial pantheon All mage units receive unique Destruction spells Added new units for new mercenary armies and regular mercenaries Added 7 new units of the Iliac Bay vampire clans for Daggerfall, Wayrest, Forebears, Crowns and Orsinium factions Added unit "Zombies" for mercenary armies Clan Volkihar and Order of the Black Worm Added unit "Warlocks of Black Worm" and "Gloom Wraiths" for Order of the Black Worm mercenary army Added unit "Vampire Lords" for Clan Volkihar mercenary army Added unit "Armored Trolls" for Dawnguard mercenary army Added units "tribal warriors", "tribal hunters" and "Shamans" for Kingdom of Orsinium Added units "An-Xileel Invaders" and "An-Xileel Skirmishers" for Clans of Black Marsh Elite Clan Warriors and Priests of Hist have been renamed to Igatla and Treeminders Elite Clan Warriors are now warriors with two-handed swords. Argonian Militia, Ambush Masters, Hist Priests and Elite Clan Warriors from Clans of Black Marsh faction were redesigned. Delete events.dat and event.idx in The_Elder_Scrolls\Data\Sounds Update both these files with this Patch You need poth these files in your Medieval 2 Total War folder Copy your medieval2.exe and rename it to kingdoms.exe. IF YOU USE STEAM VERSION, PLEASE MAKE THESE STEPS TO PREVENT CRASHES: If you have problems with UI glitching, go to The_Elder_Scrolls\Data\UI and delete shared.sd, battle.sd, strategy.sd files If you want to disable ReallyBadAi - Click options in TESTW launcher and take a mark от Disable ReallyBadAi field, save. If it works incorrectly, disable filed "read only" in (or use The_Elder_Scrolls.bat if launcher doesn't work) Draw The_Elder_Scrolls folder from rar archive to your Medieval 2 Total War/mods folder The Elder Scrolls: Total War v 2.0 standalone UPDATE - use the new version only now - 2.0.2 Standalone - moddb
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